Simplify your geometry before buffering. The larger the buffer
distance, the less effect the internal vertices have on the final
geometry, and the more aggressively you can simplify.

P.

On Thu, Jul 24, 2008 at 2:18 PM, Michael Michaud
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> I noticed that OpenJUMP Buffer plugin performance decreases dramatically if
> a large buffer size is used :
> For a map with  rivers having vertices every few meters, I get :
>
> buffer =  25 m :     7 s
> buffer =  50 m :    16 s
> buffer = 100 m :    48 s
> buffer = 200 m : 2m 59 s
>
> The plugin uses the BufferOp class. I have no idea why a large buffer should
> take longer than a small one, and I don't know if there is a better way to
> compute a buffer.
>
> Any idea ?
>
> Michaƫl
>
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