On Tue, Aug 26, 2014 at 3:27 AM, Andrew Wilkins
<[email protected]> wrote:
> It doesn't have to be the tomb itself; it can be an interface which is
> implemented by a type wrapping a tomb. My point was that it seems
> unnecessary to add channels and signalling when we already have that with
> Runner+Tomb.

Yeah, agreed: a minimal implementation where Server just exposed an
interface that got passed into FacadeFactory would be fine, for a
given value of fine. If we're touching those args, though, let's make
it a params struct so we have less pain to deal with next time it
changes ;).

Cheers
William

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