I've seen previous posts in this list about this, but either I missed some
of them or this particular issue is not addressed. I apologize if it is the
former.
I have a Uint8 array and I want to divide (still in Uint8) by 2. This is
very handy when dealing with large images: no need to use more memory than
needed.
So, for example:
A = rand(Uint8, (100,100)); # simulated image
b = A / uint8(2)
typeof( b ) # ==> returns Array{Float32,2}
I understand why one may want that, but is there a way to override it and
do the plain, element-wise uint8-by-uint8 division?
(ie ignore promotion rules)
Thanks.