I've seen previous posts in this list about this, but either I missed some 
of them or this particular issue is not addressed. I apologize if it is the 
former.

I have a Uint8 array and I want to divide (still in Uint8) by 2. This is 
very handy when dealing with large images: no need to use more memory than 
needed.
So, for example:

A = rand(Uint8, (100,100));   # simulated image

b = A / uint8(2)

typeof( b )  # ==> returns Array{Float32,2}


I understand why one may want that, but is there a way to override it and 
do the plain, element-wise uint8-by-uint8 division?
(ie ignore promotion rules)

Thanks.

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