I see.
So the optimal solution would be to do everything inside a shader, or with 
OpenCL, as uploading a complete image to the framebuffer is extraordinary 
expensive.
Here's a demo of raytracing the Julia-Set with OpenCL and then displaying 
the resulting image in OpenGL, staying completely in video memory.
https://github.com/vchuravy/qjulia_gpu

Best,
Simon

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