It is indeed the intended behavior, as I hardly use the interactive session.
But, you can simply wrap the while loop into @async and inside the while
loop you can call a your own functions.
This way you can interactively edit this function and update the render
loop!
(Don't forget to put the GLFW.Terminate() inside the @async block, as this
will close the window otherwise)


2014-08-09 12:29 GMT+02:00 Andrea Vigliotti <[email protected]>:

>
> <https://lh6.googleusercontent.com/-gKW29RS1gUY/U-X3vQOj65I/AAAAAAAACxg/-h2SXH2AmCQ/s1600/reference_cases2.png>
>
> yes! It works no, many thanks!
>
> I'll study the code and try to implement it for my needs!
>
> is it normal that I have to close the window with the picture to have
> julia's prompt back?
>
> thanks!
> andrea
>
>
>
>
> On Saturday, 9 August 2014 11:21:49 UTC+1, Simon Danisch wrote:
>
>> Try to get xorg-dev and libglu1-mesa-dev first ;)
>>
>>
>> 2014-08-09 12:17 GMT+02:00 Andrea Vigliotti <[email protected]>:
>>
>> Hi Simon,
>>>
>>> this is the output
>>>
>>>
>>> julia> Pkg.build("GLFW")
>>> INFO: Building GLFW
>>> INFO: Building GLFW 3.0.4 library from source
>>> -- Using X11 for window creation
>>> -- Using GLX for context creation
>>> CMake Error at CMakeLists.txt:204 (message):
>>>   The RandR library and headers were not found
>>>
>>>
>>> -- Configuring incomplete, errors occurred!
>>> See also "/home/av388/.julia/v0.3/GLFW/deps/builds/glfw-3.0.4/
>>> CMakeFiles/CMakeOutput.log".
>>> See also "/home/av388/.julia/v0.3/GLFW/deps/builds/glfw-3.0.4/
>>> CMakeFiles/CMakeError.log".
>>> ERROR: failed process: Process(`cmake -DBUILD_SHARED_LIBS=ON
>>> -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_DOCS=OFF
>>> -DCMAKE_INSTALL_PREFIX=../../usr64 -DGLFW_BUILD_TESTS=OFF
>>> ../../src/glfw-3.0.4`, ProcessExited(1)) [1]
>>> WARNING: Build failed, you may need to manually install the library (see
>>> http://www.glfw.org/download.html for more information)
>>>
>>> julia>
>>>
>>> I guess I need to install glfw manually
>>>
>>>
>>> On Saturday, 9 August 2014 10:53:42 UTC+1, Simon Danisch wrote:
>>>>
>>>> Don't worry about bothering me, it's in my interest to make this run
>>>> smooth ;)
>>>> On which platform are you?
>>>> You might need to run Pkg.build("GLFW")
>>>> If that doesn't work, it will help to post the output of
>>>> Pkg.build("GLFW")
>>>>
>>>>
>>>> Am Mittwoch, 6. August 2014 15:22:57 UTC+2 schrieb Andrea Vigliotti:
>>>>>
>>>>> Hi All,
>>>>>
>>>>>
>>>>> does anyboby know how to plot a 2D polygonal patch with interpolated
>>>>> colouring, based on the nodal values?
>>>>>
>>>>> I would basically like to reproduce the matlab "patch" command, and I
>>>>> need it to post-process some simulation results from on a finite element
>>>>> model, what I would like to obtain is some contour filled plot on the
>>>>> deformed model, which has an arbitrary shape
>>>>>
>>>>> PyPlot includes the fill() command that draws filled polygonal with
>>>>> flat colour, but I couldn't find a version that plots polygons with
>>>>> interpolated colours,
>>>>>
>>>>> do you guys have any suggestion about this?
>>>>>
>>>>> thanks,
>>>>>
>>>>> andrea
>>>>>
>>>>
>>

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