It is indeed the intended behavior, as I hardly use the interactive session. But, you can simply wrap the while loop into @async and inside the while loop you can call a your own functions. This way you can interactively edit this function and update the render loop! (Don't forget to put the GLFW.Terminate() inside the @async block, as this will close the window otherwise)
2014-08-09 12:29 GMT+02:00 Andrea Vigliotti <[email protected]>: > > <https://lh6.googleusercontent.com/-gKW29RS1gUY/U-X3vQOj65I/AAAAAAAACxg/-h2SXH2AmCQ/s1600/reference_cases2.png> > > yes! It works no, many thanks! > > I'll study the code and try to implement it for my needs! > > is it normal that I have to close the window with the picture to have > julia's prompt back? > > thanks! > andrea > > > > > On Saturday, 9 August 2014 11:21:49 UTC+1, Simon Danisch wrote: > >> Try to get xorg-dev and libglu1-mesa-dev first ;) >> >> >> 2014-08-09 12:17 GMT+02:00 Andrea Vigliotti <[email protected]>: >> >> Hi Simon, >>> >>> this is the output >>> >>> >>> julia> Pkg.build("GLFW") >>> INFO: Building GLFW >>> INFO: Building GLFW 3.0.4 library from source >>> -- Using X11 for window creation >>> -- Using GLX for context creation >>> CMake Error at CMakeLists.txt:204 (message): >>> The RandR library and headers were not found >>> >>> >>> -- Configuring incomplete, errors occurred! >>> See also "/home/av388/.julia/v0.3/GLFW/deps/builds/glfw-3.0.4/ >>> CMakeFiles/CMakeOutput.log". >>> See also "/home/av388/.julia/v0.3/GLFW/deps/builds/glfw-3.0.4/ >>> CMakeFiles/CMakeError.log". >>> ERROR: failed process: Process(`cmake -DBUILD_SHARED_LIBS=ON >>> -DGLFW_BUILD_EXAMPLES=OFF -DGLFW_BUILD_DOCS=OFF >>> -DCMAKE_INSTALL_PREFIX=../../usr64 -DGLFW_BUILD_TESTS=OFF >>> ../../src/glfw-3.0.4`, ProcessExited(1)) [1] >>> WARNING: Build failed, you may need to manually install the library (see >>> http://www.glfw.org/download.html for more information) >>> >>> julia> >>> >>> I guess I need to install glfw manually >>> >>> >>> On Saturday, 9 August 2014 10:53:42 UTC+1, Simon Danisch wrote: >>>> >>>> Don't worry about bothering me, it's in my interest to make this run >>>> smooth ;) >>>> On which platform are you? >>>> You might need to run Pkg.build("GLFW") >>>> If that doesn't work, it will help to post the output of >>>> Pkg.build("GLFW") >>>> >>>> >>>> Am Mittwoch, 6. August 2014 15:22:57 UTC+2 schrieb Andrea Vigliotti: >>>>> >>>>> Hi All, >>>>> >>>>> >>>>> does anyboby know how to plot a 2D polygonal patch with interpolated >>>>> colouring, based on the nodal values? >>>>> >>>>> I would basically like to reproduce the matlab "patch" command, and I >>>>> need it to post-process some simulation results from on a finite element >>>>> model, what I would like to obtain is some contour filled plot on the >>>>> deformed model, which has an arbitrary shape >>>>> >>>>> PyPlot includes the fill() command that draws filled polygonal with >>>>> flat colour, but I couldn't find a version that plots polygons with >>>>> interpolated colours, >>>>> >>>>> do you guys have any suggestion about this? >>>>> >>>>> thanks, >>>>> >>>>> andrea >>>>> >>>> >>
