On Wednesday, September 24, 2014 12:08:38 AM Uwe Fechner wrote:
> One question: Why is "tuple vectorization" needed for fast 3D vector
> calculations?

3 doesn't fit naturally into the hardware width. So the way to vectorize 3d 
computations is with 3 tuples, one per coordinate.

@Arch, I noticed another typo: in your second code example, `w` should become 
`a`.

--Tim

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