On Wednesday, September 24, 2014 12:08:38 AM Uwe Fechner wrote: > One question: Why is "tuple vectorization" needed for fast 3D vector > calculations?
3 doesn't fit naturally into the hardware width. So the way to vectorize 3d computations is with 3 tuples, one per coordinate. @Arch, I noticed another typo: in your second code example, `w` should become `a`. --Tim
