Hello,

I work for a game development company and we're at a stage where we can do 
some experimentation with new technology.
We want to try to use julia in a multiplatform game engine due to the 
language's speed, high level features and dynamic nature.
However game consoles disallow code generation on the target platform. 

My question is this - would it be possible to disable LLVM on final console 
builds and have all game code in a pre-compiled image instead (sys.ji 
style)?

How does julia handle pre-compilation of generic methods - does it generate 
variants in advance, or does it rely on always JIT-ing at run-time?
What features should our presumably precompilable code need to avoid - eval 
is an obvious example, but are there more?
Does all this sound even remotely possible?

Regards,
Alex

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