I'm trying to do the following in Julia:

1. read image
2. draw some basic graphics (like lines and circles) over it
3. display it

Points (2) and (3) may go the other way, i.e. I don't really care if
drawing is done on image array in memory or on canvas.

However, I'm not sure what's the easiest way to implement this logic.
Basically, I'm using Images.jl and ImageView.jl, but it seems like they
don't support drawing at all (except for modifying underlying arrays, of
course). On other hand, there's Cairo and Tk, which are powerful, but seem
to be terrible overkill for such a simple task.

So I'm wondering:

1. is there an easy way to do "just this"?
2. If not, what is the minimal set of packages/actions needed to implement
this logic?

Reply via email to