Yes, that 33 seconds for the first Gadfly plot is all code generation – the
second time you do it, it certainly doesn't take 33 seconds.

On Mon, Feb 23, 2015 at 1:34 PM, Tim Holy <[email protected]> wrote:

> Do those timings include compilation? It's not really meaningful on the
> first
> run.
>
> For reference: on my laptop, Winston (on the second run):
>
> julia> @time (p = plot(x,y); display(p))
> elapsed time: 0.256627468 seconds (16 MB allocated, 1.77% gc time in 1
> pauses
> with 0 full sweep)
> ""
>
> Even this is slow by comparison to where I think we want to be.
>
> --Tim
>
> On Monday, February 23, 2015 06:27:24 PM Samuel Colvin wrote:
> > You're probably right about research publications, I guess plots these
> > don't need to be interactive which makes things easier from a cross
> > platform perspective.
> >
> > Performance wise I'm not sure you're right, with Julia 0.3.6 and latest
> > packages:
> >
> > julia> using Gadfly
> >
> > julia> x=1:1000000
> > 1:1000000
> >
> > julia> y=sqrt(x);
> >
> > julia> @time draw(PNG("test.png", 6inch, 3inch), plot(x=x, y=y))
> > elapsed time: 33.860814218 seconds (2043746808 bytes allocated, 3.83% gc
> > time)
> >
> > julia> import Bokeh
> >
> > julia> Bokeh.autoopen(true)
> > true
> >
> > julia> @time Bokeh.plot(x, y)
> > elapsed time: 1.557460583 seconds (125617712 bytes allocated)
> > Plot("Bokeh Plot" with 1 datacolumns)
> >
> > Timing on my phone, the Bokeh plot had opened in chrome in 6 seconds. It
> > was a little slow but still fine to zoom/pan etc.
> >
> > One of the nice things about Bokeh is that unlike d3, plotly or Gadfly it
> > uses canvas not SVG for it's plots which makes it way faster.
> >
> >
> > --
> >
> > Samuel Colvin
> > [email protected],
> > 07801160713
> >
> > On 23 February 2015 at 18:00, Stefan Karpinski <[email protected]>
> wrote:
> > > Bokeh and Bokeh.jl are both very cool – thanks so much for all the
> work on
> > > the package!
> > >
> > > There seem to still be visualization tasks that have scale and
> performance
> > > requirements such that HTML and JavaScript don't cut it. Web
> technologies
> > > are also generally not up to the task of producing publication-quality
> > > graphics, e.g. for research publications. The gaps are probably both
> > > diminishing, but I don't think we're quite there yet.
> > >
> > > On Mon, Feb 23, 2015 at 12:38 PM, Samuel Colvin <[email protected]>
> > >
> > > wrote:
> > >> To coincide (approximately) with the release of Bokeh v0.8.0 I've
> > >> released a significantly improved version of Bokeh.jl:
> > >>
> > >> http://bokeh.github.io/Bokeh.jl/
> > >>
> > >> This is the first plotting library I've built and the first proper
> Julia
> > >> package. I would therefore really appreciate any feedback on the
> plotting
> > >> interface and the structure of the package itself.
> > >>
> > >> Bokeh.jl is still a bit rough round the edges and missing some basic
> > >> features, but the examples above demonstrate what it can do.
> > >>
> > >> Bokeh <http://bokeh.pydata.org/en/latest/> is an interactive plotting
> > >> library originally developed for python which uses HTML & Javascript
> as
> > >> it's backend to display and manipulate plots.
> > >>
> > >> Whether by using Bokeh or other libraries, web technologies are the
> > >> obvious option for Julia to get great visualization/graphics/UI
> without
> > >> the
> > >> pain.
> > >>
> > >> I suggest (and I assume I'm about to get shot down) that the Julia
> > >> community stops messing around with any OS specific graphics code and
> > >> adopts HTML for all future visualizations. Are there any cases where
> that
> > >> wouldn't work?
>
>

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