For anyone that's interested, I added support for Immerse in my package
https://github.com/tbreloff/Plots.j on master.  Thanks again Tim for the
help earlier.

On Mon, Sep 14, 2015 at 11:15 PM, Tim Holy <[email protected]> wrote:

> On Monday, September 14, 2015 07:53:31 PM Michael Prentiss wrote:
> > I was thinking the second option.  It would be great to be able to
> hotwire
> > the gadfly part and read
> > in plots with pointers to previous rendered images.
>
> Gadfly/Compose seems likely to get support for bitmaps soon:
> https://github.com/dcjones/Compose.jl/pull/141
> I imagine that should help. Of course, from a jpg all "vector" information
> will be lost.
>
> > I do not understand
> > how difficult it would be
> > to mimic gadfly output from other sources.  How tricky was that part of
> > this work?
>
> Gadfly & Compose were in pretty good shape for this already; aside from
> just
> learning the codebase, the biggest job was figuring out how to report back
> the
> screen-coordinates used for rendering. In the end it was a few lines added
> to
> the hijacked "drawpart" method
> (
> https://github.com/JuliaGraphics/Immerse.jl/blob/2f3aa049d09e58af44790d83e65752eddc121caf/src/compose.jl#L39-L162;
> hijacked because > 90% of the lines were copied directly from Compose).
> But I also needed quite a few utilities for navigating and manipulating
> Compose Context trees, and had to add several new features to both Gadfly
> and
> Compose (e.g., tagging). Daniel was a wonderful collaborator on that work.
>
> A nice consequence is that having built that infrastructure, we haven't yet
> seen all the possible applications. (Hint: see the setproperty! and
> getproperty methods in that same file.)
>
> Bottom line: I imagine that similar things could be done for other
> graphics or
> plotting packages, if that's what you're wondering. I don't plan on
> tackling
> that myself any time soon, because it was a fair (~2 weeks) amount of work
> to
> get all this working just with Gadfly. But I suspect that it would be
> easier
> for a 2nd source, since that time also included building Immerse itself and
> most of that would not need repetition.
>
> Best,
> --Tim
>
>

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