I skimmed some of their c api and it looked pretty usable.


On Fri, Sep 18, 2015 at 9:02 AM -0700, "Keno Fischer" 
<[email protected]> wrote:
Arrayfire is written in C++, so the C++ is by far the simplest way to
interface with it. This work was mostly exploratory, to see if it was
useful at all. If somebody wanted to seriously use it now, I could see
wanting to rewrite it using the C interface, but that would be a simple
task once the API is figured out. Alternatively, just wait until the C++
interface is considered sufficiently mature.

On Fri, Sep 18, 2015 at 7:28 AM, Viral Shah <[email protected]> wrote:

> I believe the C interface is not as well supported as the C++ one, but I
> could be wrong. That is probably why Keno chose the C++ interface. He could
> perhaps say more.
>
> -viral
>
>
>
> > On 18-Sep-2015, at 3:37 pm, Tim Holy <[email protected]> wrote:
> >
> > I don't know anything about ArrayFire, but this seems potentially
> interesting.
> >
> > Checking the code, it seems like you used the Cpp interface rather than
> what
> > appears to be an available C interface. Any particular reason? (As in,
> "don't
> > use the C interface, it doesn't work"?)
> >
> > --Tim
> >
> > On Friday, September 18, 2015 01:14:25 AM Viral Shah wrote:
> >> We at Julia Computing have done some exploratory work on ArrayFire.jl,
> >> which is now available here. This is not a supported package at the
> moment,
> >> but that could change in the future. For now, we are putting out what we
> >> have done.
> >>
> >> https://github.com/JuliaComputing/ArrayFire.jl
> >>
> >> -viral
> >>
> >> On Tuesday, November 18, 2014 at 10:17:45 AM UTC+5:30, Zahirul ALAM
> wrote:
> >>> I second this.
> >>>
> >>> On Monday, 17 November 2014 12:27:43 UTC-5, Test This wrote:
> >>>> Happy to see thus reaction from a core julia developer. Hope julia
> makes
> >>>> parallel programming on CPUs and GPUs easier.
> >
>
>

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