I am maintaining the SL4A project and we are getting requests to add Julia 
to the repo. Is anyone interested in helping out so we can run julia on 
SL4A??? I would need a little help on implementation since I am unfamiliar 
with the language....

-Michael 

On Thursday, May 28, 2015 at 10:17:08 AM UTC-4, Páll Haraldsson wrote:
>
>
> I've noticed: "I guess we can announce alpha support for arm in 0.4 as 
> well." (and the other thread on Julia on ARM).
>
> Now, Android runs on x86 (already covered, then if you have that kind of 
> device, no need to wait for ARM support), ARM, and MIPS (actually do not 
> know of a single device that uses it..).
>
>
> I would like to know the most promising way to support Android and..
>
> A. For Firefox OS and the web in general, and hybrid apps, compiling to 
> JavaScript (or Dart and then to JavaScript) would be a possibility, with 
> asm.js/Emscripten.
>
> B. Just making native Android apps is probably easier. Assuming the ARM 
> CPU is solved, it seems easier. And iOS would be very similar.. But would 
> not work for Firefox OS - not a priority for now, but the web in general 
> would be nice..
>
>
> B. seems more promising except for the tiny/non-existent MIPS "problem".. 
> Also better long term, for full Android framework support and full Julia 
> support (concurrency/BLAS etc. that JavaScript would not handle).
>
>
> 1. Just getting Julia to work on Android is the first step. Just the REPL, 
> wouldn't have to be Juno IDE etc. or GUI stuff.
>
> 2. You could to a lot with just the REPL and a real keyboard or just an 
> alternative programmers virtual keyboard.. However, graphing would be nice, 
> and what would be needed? What are the most promising GUI libraries already 
> supported by Julia (or not..)? Say Qt, supported by Julia and Android. 
> Would it just work?
>
> 3. Long term, making apps, even standalone (Julia "supports" that) with 
> Julia. If GUIs work for graphing, is then really anything possible? I know 
> Android/Java has a huge framework. Google is already supporting Android 
> with Go (without any Java) as of version 1.4 and with Dart (for hybrid 
> apps). For Go they have a "framework problem" going to support games at 
> first. Some people are sceptical about Julia and games because of GC (I'm 
> not so much). I note Go also has GC..
>
> JavaCall.jl only works for JVM not Dalvik or ART. Would it be best to just 
> use the native C support on Android or somehow go through Go? Anyone 
> already tried to call Go from Julia? Rust is possible, but doesn't have GC. 
> Go should be possible, just as Java, but have similar problems..
>
> Do/could macros somehow help with supporting the full Android framework? 
> Julia already has "no overhead" calling, could you generate bindings from 
> automatically from some metadata and/or on the fly?
>
>
> This could be a cool pet project - anyone else working along these lines?
>
> Any reason plan B couldn't succeed relatively quickly? There are some ways 
> to make apps *on* Android already, I think all crappy, Julia wouldn't be..?
>
>
> Thanks in advance,
> -- 
> Palli.
>
>

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