Indeed you're right; I wrote that example in a hurry. It's been updated (I've taken a lot more care in the actual code - documentation was never my forte).
What kind of vehicle routing algorithms do you use? I'd be interested to know the uses people can find for stuff like this. I'm personally using it in a 2- and 3-d geometry library I've been working on (which I'll release as soon as I can get cleaned up). On Tuesday, May 17, 2016 at 3:08:14 AM UTC+12, Evan Fields wrote: > > Very cool stuff; I could see this being really useful in heuristic vehicle > routing work I do. > > By the way, in the readme should the 2d example which creates the line y = > 1 first create the x-axis (y=0) and then offset? It looks like you're using > the second component vector [0,1]. >
