>
> This is the wrong question to ask
>
 
I wanted to write 'good enough' but then I discarded it since its too broad 
term. It was a mistake.

I was wondering, whether there will ever be so well rounded GC, that ... 
"reference counting, manual allocation / freeing and all that c++ stuff 
will be obsolete."

Reacting to Jeff post

I always hear from people working in game industry (graphics) that GC 
languages can't be used, since it always causes some minor lags. Is that 
another misinformation?

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