> > This is the wrong question to ask > I wanted to write 'good enough' but then I discarded it since its too broad term. It was a mistake.
I was wondering, whether there will ever be so well rounded GC, that ... "reference counting, manual allocation / freeing and all that c++ stuff will be obsolete." Reacting to Jeff post I always hear from people working in game industry (graphics) that GC languages can't be used, since it always causes some minor lags. Is that another misinformation?
