I put in a brief inquiry at UDig to see how they handle raster
rendering. I wanted to forward their response, although I don't know
how much help it will be.

The Sunburned Surveyor

---------- Forwarded message ----------
From: Jesse Eichar <[EMAIL PROTECTED]>
Date: Aug 24, 2007 2:00 PM
Subject: Re: [udig-devel] Rendering Images
To: User-friendly Desktop Internet GIS <[EMAIL PROTECTED]>


We do a couple of things.

1. Our rendering API has a method that takes a Graphics2D so that can
be backed onto a ImageWriter that directly writes to a file if
necessary.  Or a printer (which it was originally designed for).
2.  We stream features in but don't keep them around
3.  We use JAI to efficiently read Imagery data from disk while
keeping a smaller in-memory footprint.

Jesse

On Aug 24, 2007, at 1:40 PM, Sunburned Surveyor wrote:

> There was some discussion on the JPP Developer List about the best way
> to render large images. I said I would drop a quick note to this list
> to see how UDig handles image rendering.
>
> Do you guys use JAI as part of your rendering process? Do you
> implement any sort of tiling of images to reduce memory usage for
> large images?
>
> Any advice you guys can give in this area will be appreciated, and I
> will forward it to our development list.
>
> The Sunburned Surveyor
> _______________________________________________
> User-friendly Desktop Internet GIS (uDig)
> http://udig.refractions.net
> http://lists.refractions.net/mailman/listinfo/udig-devel

_______________________________________________
User-friendly Desktop Internet GIS (uDig)
http://udig.refractions.net
http://lists.refractions.net/mailman/listinfo/udig-devel

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