Hei.. as I did try some bugfixing yesterday on the Warping Bug I want to 
give two notes (sorry I still do not have read all the emails of this 
topic):

a) The Warping code (see WarpPanel) also uses a Triangle.class. But I 
think this is only a 2-D triangle

b) I have also uses some triangulation code by Paul Chew for the 
Thiessen-polygon algorithm. Unfortunately this algorithm is based on a 
simplex-insert method, which is advantageous for streaming but not 
necessary if all points are known already. However, the algorithm is 
also for 2D only (I believe), and suffers some problems for the 
calculation of the Thiessen polygon edges for specific point 
configurations (i.e. I receive to much triangles, for what ever reason). 
Despite this Paul Chew is one of the most cited people in that area.

Btw... one may also look on this blog entry:
http://lin-ear-th-inking.blogspot.com/2007/08/streaming-delaunay-triangulation-for.html
and pubs by Isenburg, Shewchuck, Snoeyink... some computational geometry 
"heroes"

Stefan

Ps: I sent a CC to Martin directly, so that he knows that somebody is 
working on the topic. And you can Aski him on the Waterbug code :)

PPS: I would not even mind if we host your stuff at Jump-Pilot Project

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