ah.. I just looked on my stuff again - it would require some work - since I only did a boundary extraction for now [and not the polygon generation again] - but it is doable.
I even need to work on that next year as my current research topic is on the simplification of polygon-tesselations. stefan Stefan Steiniger wrote: > Michael Michaud wrote: >> Hi, >> >> That's OK for me >> There still are two simplification functions from vivid (simplify and >> simplify preserving topology) >> The only one missing is simplify a polygon layer preserving topology, a >> good candidate for a future plugin :-) > > I actually did something like that recently [3 months ago?] for my > research ;) That is, what I was doing is building up custom topology and > then applying either simplification or smoothing. So a question left is > how robust it is. > So.. should I add that? > > Stefan > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Jump-pilot-devel mailing list > Jump-pilot-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel > > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Jump-pilot-devel mailing list Jump-pilot-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel