Hei Michael,

> May be easy, but I did not find the class loading the 
> default-plugins.xml. 

this is done directly in the class which checks the command line 
arguments (JUMPWorkbench.java). So there is an option: -default-plugins 
that is read, and introduced in the openjump.bat file too.

This question came from another : I wondered in
> which order PlugIns were added to a menu, and in which case the {pos:x} 
> in the plugin name was useful...

the option is only useful if entries are added to a menu that has 
already entries (i.e. original JUMP entries). The order in the 
default-plugins.xml file defines where an entry is placed. But for some 
plugins I have put a  {pos:x} argument in the initialize function.

>> btw: Did we write down somewhere what keys can be used to do panning 
>> while drawing? - since we removed the arrow-key-panning plugin
>>   
> I even don't know if it is possible. Maybe Larry knows. If it is 
> possible, information could be added to the help>shortcut  panel
I forgot too, what actually works how - I need to reread Jukkas/Peppes 
emails

> 
> If you agree, I will remove MenuNames.QA used in 
> DeleteDuplicateGeometries as MenuNames.TOOLS_QA seems enough

yep.. is ok

> One more general remark (the discussion about Toolbox already occured on 
> the list, just add my 2 cents) :
> In Tools menu, there are many PlugIns able to process layers, and some 
> which process a selection.
> When processing a selection is just an option of a more general plugin, 
> it is OK.
> When the plugin process a few selected features (union, difference, 
> split...), the function would be more accessible from a toolbox than 
> from a menu-item.
right.. I agree - but we need to get sure that only few (2?) objects are 
processed
> I don't know if the Toolbox class used by the editing toolbox can be 
> re-used for such a purpose (I'm not thinking about it for 1.3).

I don't know, as the problem is that it is not threaded. However, Pirol 
and I too have used toolboxes for such tools.

stefan


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