thanks for explaining Jukka! Makes sense. But how to implement that... phewww... not sure.

On 6/27/16 17:54, Rahkonen Jukka (MML) wrote:

Hi Stefan,

Actually the issue was that without playing with densification and tolerance (which is documented) the result did contain all the vertices but not the whole area of the polygons.

And it may be that some users would expect the result to be something like

I guess that it is hard to define how the result should be as a basis for the algorithm. Perhaps “follow the shapes as closely as possible while keeping the perimeter of the linear ring below threshold [].

-Jukka Rahkonen-

Stefan Steiniger wrote:

Hi,

actually the question is: What do you expect for a result, Jukka? The picture by Michaël seems reasonable to me and I wonder how it should look for you.

cheers.,
Stefan

On 6/23/16 17:30, Michaël Michaud wrote:

    Hi Jukka,

    As far as I remember (I did not find confirmation in Eric's
    documentation), the algorithm produces a single polygon.

    In your case, there are several input polygons. If you densify
    their boundaries, you'll get something close to the original
    polygons, but with narrow corridors to rely them. I think this is
    a limitation of the algorithm rather than a bug. Here is what I
    get with a densification of 1m. Would be interesting to overcome
    this limitation though.

    Le 23/06/2016 à 14:50, Rahkonen Jukka (MML) a écrit :

        Hi,

        I was playing with the Concave hull plugin and got usually
        good results. However, the attached data gives odd results
        even if I followed the hint to densify the geometries. Sending
        to the list if some developers happens to be interested in
        having a look.

        -Jukka Rahkonen-




        
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