https://bugs.kde.org/show_bug.cgi?id=499657
Bug ID: 499657 Summary: Kwin crashes on Alt+tab from fullscreen games Classification: Plasma Product: kwin Version: 6.2.5 Platform: Fedora RPMs OS: Linux Status: REPORTED Keywords: drkonqi Severity: crash Priority: NOR Component: general Assignee: kwin-bugs-n...@kde.org Reporter: gunnertil...@gmail.com Target Milestone: --- Application: kwin_wayland (6.2.5) ApplicationNotResponding [ANR]: false Qt Version: 6.8.1 Frameworks Version: 6.10.0 Operating System: Linux 6.12.11-200.fc41.x86_64 x86_64 Windowing System: Wayland Distribution: "Fedora Linux 41 (KDE Plasma)" DrKonqi: 6.2.5 [CoredumpBackend] -- Information about the crash: This has been a recurring issue for me, and I seriously cant find anything wrong with my system. Any fullscreen game (WINE, Proton, and native) will on occasion crash when alt+tab-ing out of the game. I can't consistanly remake the crash, but it always happens under the same conditions: I have a fullscreen game open >> I press alt+tab to focus another window >> ~10% chance Kwin crashes. In this perticular case I was running Soulframe via Proton with Lutris, but this has happend to me with Warframe and Cyberpunk 2077 under Proton (various version including GE) though steam, and Minecraft natively as well. Generally, using borderless-fullscreen is a functional workaround, but is not ideal in some scenerios. I have run memtest86 and passed. The crash can be reproduced sometimes. -- Backtrace (Reduced): #5 0x00007fdecd40191c in simple_mtx_lock (mtx=0x7fde64bc59a4) at ../src/util/simple_mtx.h:106 #6 _mesa_lock_debug_state (ctx=ctx@entry=0x7fde64b02010) at ../src/mesa/main/debug_output.c:770 #7 0x00007fdecd4025b0 in _mesa_log_msg (ctx=0x7fde64b02010, source=MESA_DEBUG_SOURCE_SHADER_COMPILER, type=MESA_DEBUG_TYPE_OTHER, id=1, severity=MESA_DEBUG_SEVERITY_NOTIFICATION, len=270, buf=0x7fdebf7f9970 "Shader Stats: SGPRS: 64 VGPRS: 28 Code Size: 2012 LDS: 0 Scratch: 0 Max Waves: 16 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0 LSOutputs: 0 HSOutputs: 0 HSPatchOuts: 0 ESOutputs: 0 GSOutputs: 0 "...) at ../src/mesa/main/debug_output.c:948 #8 0x00007fdecd466791 in _mesa_gl_vdebugf (ctx=0x7fde64b02010, id=0x7fdecfc9a01c <id>, source=MESA_DEBUG_SOURCE_SHADER_COMPILER, type=MESA_DEBUG_TYPE_OTHER, severity=MESA_DEBUG_SEVERITY_NOTIFICATION, fmtString=0x7fdeced3a810 "Shader Stats: SGPRS: %d VGPRS: %d Code Size: %d LDS: %d Scratch: %d Max Waves: %d Spilled SGPRs: %d Spilled VGPRs: %d PrivMem VGPRs: %d LSOutputs: %u HSOutputs: %u HSPatchOuts: %u ESOutputs: %u GSOutp"..., args=0x7fdebf7fa9e0) at ../src/mesa/main/errors.c:171 #9 0x00007fdecd401748 in _debug_message (data=<optimized out>, id=<optimized out>, ptype=<optimized out>, fmt=<optimized out>, args=<optimized out>) at ../src/mesa/main/debug_output.c:739 Reported using DrKonqi -- You are receiving this mail because: You are watching all bug changes.