https://bugs.kde.org/show_bug.cgi?id=356938
--- Comment #11 from AnAkkk <anakin...@gmail.com> --- (In reply to Thomas Lübking from comment #10) > (In reply to AnAkkk from comment #9) > > Running everything on the nvidia GPU isn't really a solution > > I rather meant "for a test" - to see whether it's optimus related reg. > management of multiple contexts. > I'll try running everything on the Nvidia card later, this is a bit annoying to setup. > > I went to kwin window rules, but I can't find any option to block > > compositing for the window. Or maybe it's called differently here? > > Last tab (appearance and fixes), last item "block compositing" (I've > unfortunately no idea how it's called in the french translation) I see, the translation doesn't really match, it actually says "Compositing by blocks" in French :D (like "a block of wood") I just tried this option, and it sent a SIGSTOP message the kwin_x11 process apparently, making me totally unable to ALT-TAB, and even after putting back kwin_x11 in a normal state, it just wouldn't work, I had to use kwin_x11 --replace. > > __GL_THREADED_OPTIMIZATIONS=1 is set in the game launch script by default in > > While __GL_THREADED_OPTIMIZATIONS should get you a benefit on multicore > systems, I doubt it has actual impact on multicore rendering (which should > work just as much) Removing __GL_THREADED_OPTIMIZATIONS doesn't actually change anything, it doesn't solve the issue and doesn't change the FPS either apparently. -- You are receiving this mail because: You are watching all bug changes.