https://bugs.kde.org/show_bug.cgi?id=356938

--- Comment #11 from AnAkkk <anakin...@gmail.com> ---
(In reply to Thomas Lübking from comment #10)
> (In reply to AnAkkk from comment #9)
> > Running everything on the nvidia GPU isn't really a solution
> 
> I rather meant "for a test" - to see whether it's optimus related reg.
> management of multiple contexts.
> 

I'll try running everything on the Nvidia card later, this is a bit annoying to
setup.

> > I went to kwin window rules, but I can't find any option to block
> > compositing for the window. Or maybe it's called differently here?
> 
> Last tab (appearance and fixes), last item "block compositing" (I've
> unfortunately no idea how it's called in the french translation)

I see, the translation doesn't really match, it actually says "Compositing by
blocks" in French :D (like "a block of wood")
I just tried this option, and it sent a SIGSTOP message the kwin_x11 process
apparently, making me totally unable to ALT-TAB, and even after putting back
kwin_x11 in a normal state, it just wouldn't work, I had to use kwin_x11
--replace.

> > __GL_THREADED_OPTIMIZATIONS=1 is set in the game launch script by default in
> 
> While __GL_THREADED_OPTIMIZATIONS should get you a benefit on multicore
> systems, I doubt it has actual impact on multicore rendering (which should
> work just as much)

Removing __GL_THREADED_OPTIMIZATIONS doesn't actually change anything, it
doesn't solve the issue and doesn't change the FPS either apparently.

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