https://bugs.kde.org/show_bug.cgi?id=486596

--- Comment #9 from Halla Rempt <[email protected]> ---
The shaders should be built into krita: they are linked through
krita/data/sharers.qrc . So, Qt does find the shaders and tries to compile
them, but there's a segfault. I'm not sure how snap handles opengl -- maybe
there's a problem where opengl handling is broken for some reason.

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