https://bugs.kde.org/show_bug.cgi?id=486596
--- Comment #9 from Halla Rempt <[email protected]> --- The shaders should be built into krita: they are linked through krita/data/sharers.qrc . So, Qt does find the shaders and tries to compile them, but there's a segfault. I'm not sure how snap handles opengl -- maybe there's a problem where opengl handling is broken for some reason. -- You are receiving this mail because: You are watching all bug changes.
