https://bugs.kde.org/show_bug.cgi?id=508852

--- Comment #2 from [email protected] ---
Created attachment 184637
  --> https://bugs.kde.org/attachment.cgi?id=184637&action=edit
Icons during gameplay (all but settings can be interacted with; there's no
visual cue that settings is disabled)

(In reply to Albert Astals Cid from comment #1)
> That's by design, why woud you want that?

I agree that access to the button is probably not needed during gameplay, but
the visual design is a little confusing. Everything other button in the menu
can be interacted with during gameplay and there is no visual cue that only the
settings button is disabled (see attached screenshot). Maybe it makes more
sense to give some visual indication that the icon cannot be interacted with
(remove the icon/fade the icon/cross out the icon/etc, while a game is active)?

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