https://bugs.kde.org/show_bug.cgi?id=509603

            Bug ID: 509603
           Summary: On Wayland, Variable Refresh Rate should never affect
                    the speed of the mouse cursor
    Classification: Plasma
           Product: kwin
      Version First unspecified
       Reported In:
          Platform: Other
                OS: Linux
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: performance
          Assignee: [email protected]
          Reporter: [email protected]
  Target Milestone: ---

When using variable refresh rate, especially when set to "always" in display
settings, the mouse cursor never affects the display refresh rate (the refresh
rate respects the content, never the mouse itself moving) so the mouse will
stutter A LOT when changing FPS levels. For example, when we watch a 30 fps
video on fullscreen, the whole KDE UI and the mouse will be at 30 fps too and
its extremely annoying. This also affects games when games have low fps the
mouse gets considerably more stuttery.

The fix should probably be the mouse and the whole KDE Plasma animations also
count towards the variable refresh rate movement response, so on a 120Hz
screen, watching 30 fps content or opening any plasma panel or menu, the plasma
animations should trigger the VRR to go to max (120Hz) while the animation
happens, or when moving the mouse around. Overall user inputs like mouse
movement or keyboard typing should trigger VRR to jump to max Hz so the mouse
movements and plasma animations stay smooth, and keyboard keeps feeling
responsive.

VRR set to "always" is a pretty cool idea to save energy on laptops similar to
what adaptive refresh rates to on mobile phones or even newer "Pro Motion"
macbooks.

GNOME just kinda fixed this, maybe we could do the same on KDE:
https://www.techpowerup.com/340107/gnome-49-gets-fix-for-laggy-cursors-with-vrr-enabled-shortly-ahead-of-release

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