https://bugs.kde.org/show_bug.cgi?id=445759

--- Comment #17 from Arjen Hiemstra <ahiems...@heimr.nl> ---
Git commit af6ab89b5830e83fbaaaf27462228f43767a2cb9 by Arjen Hiemstra.
Committed on 26/09/2025 at 08:27.
Pushed by ahiemstra into branch 'master'.

primitives: Use nearest texture filtering if ShadowedTexture::smooth is false

In certain cases, most prominently when using ShadowedTexture as layer
effect, it may be desirable to use nearest filtering as linear causes
blurring. Since the smooth property is intended to indicate such a
preference, make use of it to override the texture filtering mode.

M  +6    -0    src/primitives/shadowedtexture.cpp

https://invent.kde.org/frameworks/kirigami/-/commit/af6ab89b5830e83fbaaaf27462228f43767a2cb9

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