https://bugs.kde.org/show_bug.cgi?id=509114

calvin <[email protected]> changed:

           What    |Removed                     |Added
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                 CC|                            |[email protected]

--- Comment #15 from calvin <[email protected]> ---
(In reply to Zamundaaa from comment #14)
> Hmm, so it doesn't set any HDR metadata at all (or it's filtered out by Mesa
> for being too bad). This makes KWin assume a 10000 nits peak, which results
> in pretty aggressive tone mapping.
> 
> I'm not sure what to do about that, the protocol defaults the max luminance
> to the maximum of the transfer function. Maybe the protocol needs to be
> changed, or Mesa needs to assume some default for when the app doesn't set
> anything at all.

Also have this issue, it seems like the vast majority of games on steam skip
HDR metadata (only ones I found in my library when doing debugging is cyberpunk
2077 outputting 500 and silent hill 2 outputting 0 maxcll) and HDR fix mods
like renodx might disable/break metadata in other cases. HDR WSI fixes it for
now, but it's not ideal.

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