https://bugs.kde.org/show_bug.cgi?id=509770

--- Comment #4 from Jérôme Brenier <[email protected]> ---
(In reply to Ritchie Frodomar from comment #3)
> TL;DR: As Nate said, this is quite possible but quite complicated.
> 
> ...
> My advice for getting the best out of zoom is to increase your resolution,
> increase your display scale, turn off subpixel font rendering if you have it
> on, and zoom in on that scaled desktop. If you use subpixel rendering when
> using zoom, you'll end up with rainbow artifacting on top of the blur. Even
> if I manage to get an upscaling shader to work well, it could still
> introduce problems of its own.

My idea would have been to be able to rely on this type of configuration to
provide a zoomed image of perfect quality. If we take a factor of 2, the image
displayed could be the "cutting" of an image rendered at 2 times the resolution
with a desktop scaling of 2. 

This sort of perfect zoom could be limited to stay within the GPU's
capabilities, or perhaps based on partial renderings of the image at increased
resolution to limit CPU impact (but I don't know if that would be possible).

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