https://bugs.kde.org/show_bug.cgi?id=510579

--- Comment #14 from Adel KARA SLIMANE <[email protected]> ---
> Alright, KWin is running on the integrated GPU, so the driver is doing multi 
> GPU copies under the hood. I would assume that if these copies were too slow, 
> the game would be throttled as well.

Somehow, with the same configuration (monitor connected to iGPU), on GNOME the
iGPU utilization is 0% while the game takes the full screen, as if it switches
entirely to the dGPU (the CPU utilization remains the same, so I am assuming
that it doesn't go through RAM instead), but the moment I press Win key, which
triggers the overview animation, utilization on iGPU goes up (because
composition is happening instead I assume): GNOME seems to be doing something
better than KDE.

Let me try your suggestions then come back to you

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