https://bugs.kde.org/show_bug.cgi?id=509114

[email protected] changed:

           What    |Removed                     |Added
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                 CC|                            |[email protected]

--- Comment #16 from [email protected] ---
@Zamundaaa: So what would be your recommendation for now to get things
displayed as intended and not clipped ? Use KWIN_DISABLE_TONEMAPPING=1 for the
time being ?

iirc there has been a similar situation in the past with ue5 games reporting
nonsensical values (which you fixed somehow as disabling tonemapping did not
help):
https://bugs.kde.org/show_bug.cgi?id=500144#c6

@Calvin: So you are using the HDR WSI layer
(https://github.com/Zamundaaa/VK_hdr_layer) with newer mesa ? iirc that din't
work at all for me last time i tried.

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