https://bugs.kde.org/show_bug.cgi?id=511024

[email protected] changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|WAITINGFORINFO              |FIXED

--- Comment #8 from [email protected] ---
(In reply to Halla Rempt from comment #7)
> Hm... And what happens when you switch to the direct opengl renderer instead
> of angle in the canvas acceleration settings page?

Hmm, I dont rightly remember, I remember trying it a few configurations but it
still crashed often

my patchwork solution is me just matching my drawing pad's display resolution
with my main monitor, and when that failed, set the display to project screen (
I am still getting used to it ) but it has yet to crash so far, fingers crossed

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