https://bugs.kde.org/show_bug.cgi?id=510818
--- Comment #61 from medin <[email protected]> --- Created attachment 186646 --> https://bugs.kde.org/attachment.cgi?id=186646&action=edit Blur not fixed Plasma Wayland 6.5.2 The blur is not yet fixed in Plasma Wayland 6.5.2, it looks the same brighter gray color, see attached image for more info. And kwin_wayland throws a number of errors in journald: 11/9/25 2:12 PM kwin_wayland Failed to compile fragment shader: "0:19(18): error: could not implicitly convert operands to arithmetic operator\n0:19(17): error: operands to arithmetic operators must be numeric\n\x00" 11/9/25 2:12 PM kwin_wayland line 0:"uniform sampler2D texUnit;" 11/9/25 2:12 PM kwin_wayland line 1:"uniform mat4 colorMatrix;" 11/9/25 2:12 PM kwin_wayland line 2:"uniform float offset;" 11/9/25 2:12 PM kwin_wayland line 3:"uniform vec2 halfpixel;" 11/9/25 2:12 PM kwin_wayland line 4:"" 11/9/25 2:12 PM kwin_wayland line 5:"varying vec2 uv;" 11/9/25 2:12 PM kwin_wayland line 6:"" 11/9/25 2:12 PM kwin_wayland line 7:"void main(void)" 11/9/25 2:12 PM kwin_wayland line 8:"{" 11/9/25 2:12 PM kwin_wayland line 9:" vec4 sum = texture2D(texUnit, uv + vec2(-halfpixel.x * 2.0, 0.0) * offset);" 11/9/25 2:12 PM kwin_wayland line 10:" sum += texture2D(texUnit, uv + vec2(-halfpixel.x, halfpixel.y) * offset) * 2.0;" 11/9/25 2:12 PM kwin_wayland line 11:" sum += texture2D(texUnit, uv + vec2(0.0, halfpixel.y * 2.0) * offset);" 11/9/25 2:12 PM kwin_wayland line 12:" sum += texture2D(texUnit, uv + vec2(halfpixel.x, halfpixel.y) * offset) * 2.0;" 11/9/25 2:12 PM kwin_wayland line 13:" sum += texture2D(texUnit, uv + vec2(halfpixel.x * 2.0, 0.0) * offset);" 11/9/25 2:12 PM kwin_wayland line 14:" sum += texture2D(texUnit, uv + vec2(halfpixel.x, -halfpixel.y) * offset) * 2.0;" 11/9/25 2:12 PM kwin_wayland line 15:" sum += texture2D(texUnit, uv + vec2(0.0, -halfpixel.y * 2.0) * offset);" 11/9/25 2:12 PM kwin_wayland line 16:" sum += texture2D(texUnit, uv + vec2(-halfpixel.x, -halfpixel.y) * offset) * 2.0;" 11/9/25 2:12 PM kwin_wayland line 17:"" 11/9/25 2:12 PM kwin_wayland line 18:" gl_FragColor = (sum / 12) * colorMatrix;" 11/9/25 2:12 PM kwin_wayland line 19:"}" 11/9/25 2:12 PM kwin_wayland line 20:"" 11/9/25 2:12 PM kwin_wayland line 21:"" 11/9/25 2:15 PM systemd-coredump Process 1678 (plasmashell) of user 1007 dumped core. Stack trace of thread 1678: #0 0x00007f79cf204f54 n/a (n/a + 0x0) ELF object binary architecture: AMD x86-64 11/9/25 2:16 PM kwin_wayland Failed to compile fragment shader: "0:19(18): error: could not implicitly convert operands to arithmetic operator\n0:19(17): error: operands to arithmetic operators must be numeric\n\x00" 11/9/25 2:16 PM kwin_wayland line 0:"uniform sampler2D texUnit;" 11/9/25 2:16 PM kwin_wayland line 1:"uniform mat4 colorMatrix;" 11/9/25 2:16 PM kwin_wayland line 2:"uniform float offset;" 11/9/25 2:16 PM kwin_wayland line 3:"uniform vec2 halfpixel;" 11/9/25 2:16 PM kwin_wayland line 4:"" 11/9/25 2:16 PM kwin_wayland line 5:"varying vec2 uv;" 11/9/25 2:16 PM kwin_wayland line 6:"" 11/9/25 2:16 PM kwin_wayland line 7:"void main(void)" 11/9/25 2:16 PM kwin_wayland line 8:"{" 11/9/25 2:16 PM kwin_wayland line 9:" vec4 sum = texture2D(texUnit, uv + vec2(-halfpixel.x * 2.0, 0.0) * offset);" 11/9/25 2:16 PM kwin_wayland line 10:" sum += texture2D(texUnit, uv + vec2(-halfpixel.x, halfpixel.y) * offset) * 2.0;" 11/9/25 2:16 PM kwin_wayland line 11:" sum += texture2D(texUnit, uv + vec2(0.0, halfpixel.y * 2.0) * offset);" 11/9/25 2:16 PM kwin_wayland line 12:" sum += texture2D(texUnit, uv + vec2(halfpixel.x, halfpixel.y) * offset) * 2.0;" 11/9/25 2:16 PM kwin_wayland line 13:" sum += texture2D(texUnit, uv + vec2(halfpixel.x * 2.0, 0.0) * offset);" 11/9/25 2:16 PM kwin_wayland line 14:" sum += texture2D(texUnit, uv + vec2(halfpixel.x, -halfpixel.y) * offset) * 2.0;" 11/9/25 2:16 PM kwin_wayland line 15:" sum += texture2D(texUnit, uv + vec2(0.0, -halfpixel.y * 2.0) * offset);" 11/9/25 2:16 PM kwin_wayland line 16:" sum += texture2D(texUnit, uv + vec2(-halfpixel.x, -halfpixel.y) * offset) * 2.0;" 11/9/25 2:16 PM kwin_wayland line 17:"" 11/9/25 2:16 PM kwin_wayland line 18:" gl_FragColor = (sum / 12) * colorMatrix;" 11/9/25 2:16 PM kwin_wayland line 19:"}" 11/9/25 2:16 PM kwin_wayland line 20:"" 11/9/25 2:16 PM kwin_wayland line 21:"" -- You are receiving this mail because: You are watching all bug changes.
