https://bugs.kde.org/show_bug.cgi?id=477016
--- Comment #40 from Zamundaaa <[email protected]> --- (In reply to Roberth Sjonøy from comment #39) > The whole point with adaptive sync is to eliminate tearing in video games by > syncronizing the refresh rate to the frame rate in the game to avoid screen > tearing. Adaptive sync is not some sort of power saving feature, abusing it > has created the vrr flickering issue on oled monitors. Marketing likes to claim it's about tearing, but it's not, normal VSync prevents that just fine. Adaptive sync is about preventing stutter, by the display following the application's refresh rate. If the app doesn't refresh often, neither does the display. > The default refresh is the maximum the monitor supports, that is how it > works in windows and this shows why its a good reason it is suposed to work > like that. That is not how it works on Windows. Windows turns off adaptive sync outside of fullscreen, just like Plasma's "automatic" mode does. The only difference is that it has working LFC, while we do not have driver APIs yet to implement that (well), so you don't notice it as much. -- You are receiving this mail because: You are watching all bug changes.
