https://bugs.kde.org/show_bug.cgi?id=510845

Emmet O'Neill <[email protected]> changed:

           What    |Removed                     |Added
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     Ever confirmed|0                           |1
                 CC|                            |[email protected]
             Status|REPORTED                    |CONFIRMED

--- Comment #1 from Emmet O'Neill <[email protected]> ---
Hey! Thanks for the feedback, cromachina. :)

You're right that making looping animations right now is an issue because, like
you said, it basically requires temporarily copying a frame to the end of your
animation to make use of onion skinning. 

As of now, we've been planning on handling that (and other workflow issues like
keeping characters on model) by implementing a system of where you can use any
other frame as a "reference frame" that would appear overlayed on the screen
just like an onion skin. So, basically, you would set the starting frame of
your loop to be a reference frame, and then you would be able to toggle the
visibility of that frame, move and transform it as much as you want.

We're open to trying out different ideas and solutions to this problem, but
that's kind of the current plan. Unfortunately we have no ETA on it, but it's
on my list for things to do next year, hopefully.

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