https://bugs.kde.org/show_bug.cgi?id=512376
Bug ID: 512376
Summary: Option to ignore mouse input when gamepad
buttons/sticks are being used
Classification: I don't know
Product: kde
Version First unspecified
Reported In:
Platform: Other
OS: Linux
Status: REPORTED
Severity: normal
Priority: NOR
Component: general
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
SUMMARY
Similar to the existing "Disable [touchpad] while typing" feature, accidental
mouse input can cause issues when gaming (depending on the game, of course).
Specifically, games tend to switch to a "keyboard + mouse" mode when they
detect a mouse input, causing gamepad input to be ignored until a new input
from the gamepad is received (i.e. moving the stick), causing the game to go
back to it's "gamepad" mode. This is very noticeable with games where you have
your stick in the same non-resting position for prolonged periods of time,
where for example, a micro-movement in the mouse could cause you to stop moving
in the game, which can be a big issue.
SUGGESTION
What I suggest is that if KDE Plasma detects that a gamepad's stick is in a
non-idle position (respecting deadzones) or a button/trigger is held down,
input from any connected mice are ignored, to prevent this issue. This feature
should be optional however, as this might cause unforeseen issues for some
people.
SOFTWARE/OS VERSIONS
KDE Plasma Version: 6.3.6
KDE Frameworks Version: 6.13.0
Qt Version: 6.8.3
--
You are receiving this mail because:
You are watching all bug changes.