https://bugs.kde.org/show_bug.cgi?id=512653

--- Comment #3 from Zamundaaa <[email protected]> ---
It's the wrong approach because apps use it for all sorts of bad ideas, from
- doing night light without the required color management steps, making colors
worse and inaccurate
- applying custom "gamma" curves, again without taking color management into
account
- implementing brightness sliders in games (CS:GO did that, as a popular
example, because SDL had (has?) an API for that)
- applying custom "driver" options, like NVidia did

Each and every one of these overwrites each other. In the X11 session, color
management is completely unreliable because of that. You open the wrong
settings page (KGamma), and just like that, your color calibration is gone. You
open the Nvidia driver app, some game, same thing. Even output hotplugs mess it
up on X11, because KWin and colord-kde race for adjusting night light and color
calibration respectively... Iow, because of this API "decision" on Xorg, color
management and night light both are completely unreliable there.
That's to say nothing of HDR, which such an API just doesn't work for at all.

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