https://bugs.kde.org/show_bug.cgi?id=513248

Zamundaaa <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REPORTED                    |CONFIRMED
                 CC|                            |[email protected]
            Summary|Wishlist: Disable slow      |Night light transition can
                   |transition in Night Light   |cause stutters
     Ever confirmed|0                           |1

--- Comment #2 from Zamundaaa <[email protected]> ---
This is quite challenging to fix tbh. There's two things that need to happen
for this:
1. we need new API so KMS won't drop any frames when programming a new LUT is
slow. There have been some ideas for this before, like allowing the compositor
to program color properties for a future frame, without actually applying it
yet, so it's decoupled from the current frame.
2. if the LUT is not immediately applied, we have to fall back to a shader

There is however some risk that implementing the fallback will also cause some
slight stutter, because KWin has to allocate some shadow buffers and do an
additional copy, which increases how long KWin has to render vs. previous
frames.

Another possibility is that KWin starts programming the frame a lot earlier if
a lut needs to be programmed, but we don't actually know how long programming
it takes on each hardware, so that's also very difficult.

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