https://bugs.kde.org/show_bug.cgi?id=510058

Dmitry Kazakov <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
      Latest Commit|                            |https://invent.kde.org/grap
                   |                            |hics/krita/-/commit/d7dfe1b
                   |                            |6c1f0f65ef033cc2b7338cfe073
                   |                            |306bc1
             Status|ASSIGNED                    |RESOLVED

--- Comment #7 from Dmitry Kazakov <[email protected]> ---
Git commit d7dfe1b6c1f0f65ef033cc2b7338cfe073306bc1 by Dmitry Kazakov, on
behalf of Carsten Hartenfels.
Committed on 03/02/2026 at 13:25.
Pushed by dkazakov into branch 'master'.

Make only a single call to upate tile textures

By changing the tile extension logic to collect its input data into a
buffer before passing it to OpenGL in one chunk, which is really the
proper way to do it. Using multiple tiny PBOs and up to 257 GL calls
causes huge stalls on Android when painting at the edge of the canvas.

M  +131  -124  libs/ui/opengl/kis_texture_tile.cpp

https://invent.kde.org/graphics/krita/-/commit/d7dfe1b6c1f0f65ef033cc2b7338cfe073306bc1

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