https://bugs.kde.org/show_bug.cgi?id=513895
Zamundaaa <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Latest Commit| |https://invent.kde.org/plas | |ma/kwin/-/commit/ed12505a54 | |0910de28faf2c19e30dcc77315c | |0c5 Status|ASSIGNED |RESOLVED Resolution|--- |FIXED --- Comment #3 from Zamundaaa <[email protected]> --- Git commit ed12505a540910de28faf2c19e30dcc77315c0c5 by Xaver Hugl. Committed on 10/02/2026 at 15:52. Pushed by zamundaaa into branch 'master'. core/colorpipeline: add a clamping operation Does exactly what it says. It's needed to ensure the shader and KMS behave the same: clamping the output to the screen's configured max luminance. To prevent performance regressions, the clamping operation is only added if necessary - which it generally isn't with normal SDR content buffers. M +1 -1 autotests/test_colorspaces.cpp M +6 -7 src/backends/drm/drm_colorop.cpp M +42 -2 src/core/colorpipeline.cpp M +19 -2 src/core/colorpipeline.h M +3 -1 src/scene/itemrenderer_opengl.cpp M +1 -0 src/scene/itemrenderer_opengl.h M +14 -0 src/scene/surfaceitem.cpp M +2 -0 src/scene/surfaceitem.h https://invent.kde.org/plasma/kwin/-/commit/ed12505a540910de28faf2c19e30dcc77315c0c5 -- You are receiving this mail because: You are watching all bug changes.
