https://bugs.kde.org/show_bug.cgi?id=513895

Zamundaaa <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
      Latest Commit|                            |https://invent.kde.org/plas
                   |                            |ma/kwin/-/commit/ed12505a54
                   |                            |0910de28faf2c19e30dcc77315c
                   |                            |0c5
             Status|ASSIGNED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #3 from Zamundaaa <[email protected]> ---
Git commit ed12505a540910de28faf2c19e30dcc77315c0c5 by Xaver Hugl.
Committed on 10/02/2026 at 15:52.
Pushed by zamundaaa into branch 'master'.

core/colorpipeline: add a clamping operation

Does exactly what it says. It's needed to ensure the shader and KMS behave the
same: clamping the output to the screen's configured max luminance.
To prevent performance regressions, the clamping operation is only added if
necessary - which it generally isn't with normal SDR content buffers.

M  +1    -1    autotests/test_colorspaces.cpp
M  +6    -7    src/backends/drm/drm_colorop.cpp
M  +42   -2    src/core/colorpipeline.cpp
M  +19   -2    src/core/colorpipeline.h
M  +3    -1    src/scene/itemrenderer_opengl.cpp
M  +1    -0    src/scene/itemrenderer_opengl.h
M  +14   -0    src/scene/surfaceitem.cpp
M  +2    -0    src/scene/surfaceitem.h

https://invent.kde.org/plasma/kwin/-/commit/ed12505a540910de28faf2c19e30dcc77315c0c5

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