https://bugs.kde.org/show_bug.cgi?id=482512

--- Comment #4 from [email protected] ---
(In reply to Dmitry Kazakov from comment #3)
> Hi, madmrmax and pawlowski486!
> 
> That is an explicit design decision to consider RGB channels as "undefined"
> when alpha is zero. That is also done for the game developers so that they
> could work with normal map files, which abuse RGBA space for defining
> vectors.
> 
> To clear empty alpha channel pixels, we have a special filter:
> Fitler->Other->Reset Transparency. It explicitly resets RGB channels to zero
> under transparent areas.
> 
> Does this filter resolves the issue for you?

Hi Dmitry!

Sorry for the late reply. I guess since this is an intentional design decision,
the filter would resolve the issue for me **personally**. Unfortunately this is
only because I know about the filter. I'm still concerned about the possibility
of a casual Krita user leaking private information online, but since I don't
have any ideas for a better user interface I won't complain about the one we've
got now.

Thank you for the explanation! I hope you have a great day.

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