https://bugs.kde.org/show_bug.cgi?id=328987

[email protected] changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |---
                 CC|                            |[email protected]

--- Comment #83 from [email protected] ---
This "fix" is incredibly hacky and in my opinion is not a fix at all. In order
to block sleeping, the user has to enable the "Allow using as pointer and
keyboard" toggle under the Game Controller settings. This is very non-intuitive
and I don't think any normal user would ever find this, but that's beside the
point.

Piggybacking off of the mouse functionality to block sleeping means that any
controller we want this to work with will be constantly controlling the mouse.
This should be obviously not desired. There might be edge cases where people
want to use controllers to control the mouse/keyboard, but I absolutely do not
want that to happen while I'm playing a game.

This has actually put me in a state where I can't even plug my racing wheel in,
because I toggled the option on and now my gas pedal corresponds to the
vertical mouse axis. This constantly drags my mouse cursor to the bottom of the
screen. I unplugged the wheel and now my system settings dialogue is frozen and
unkillable, which I suppose is a separate bug.

Please reconsider this fix and implement a proper one. I think it's reasonable
that any human input device that's receiving input should block sleep, and we
shouldn't have to manually enable the functionality. But if we do have to, it
certainly should not also start controlling the mouse.

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