https://bugs.kde.org/show_bug.cgi?id=520903
wolthera <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|CONFIRMED |RESOLVED Resolution|--- |NOT A BUG --- Comment #3 from wolthera <[email protected]> --- So, I spend some time checking the file, and the file definitely is a normal 8 bit RGBA tga file, so it *has* transparency. Then I checked in the game engine Godot, and there too it has transparency. I checked in a few other programs... where it had transparency. So... then I looked around whether photoshop even supports transparency in tga files... and while it does, what happens is that it outputs it into a non-transparent custom channel, instead of treating it as transparency. For more info, see: https://graphicdesign.stackexchange.com/questions/53644/handle-a-transparent-layer-in-targa-file In short, it's a photoshop bug that it doesn't use transparency when you load it in there. -- You are receiving this mail because: You are watching all bug changes.
