https://bugs.kde.org/show_bug.cgi?id=521079
Bug ID: 521079
Summary: "Compositing" indicator stays on screen when running a
game in fullscreen
Classification: Plasma
Product: kwin
Version First 6.6.4
Reported In:
Platform: Bazzite
OS: Linux
Status: REPORTED
Severity: normal
Priority: NOR
Component: compositing
Assignee: [email protected]
Reporter: [email protected]
Target Milestone: ---
DESCRIPTION
Compositing indicator that appears if tearing is disabled stays on screen when
playing a game in fullscreen or launching a fullscreen application. I have
tested several games including DirectX (Windows), Vulkan and OpenGL backends,
in all of them vsync is disabled in game settings and in all of them
"compositing" indicator is still displayed.
STEPS TO REPRODUCE
1. `qdbus org.kde.KWin /KWin showDebugConsole`
2. Toggle on "showCompositing"
3. Launch any game with vsync disabled in game settings
OBSERVED RESULT
Compositing indicator stays on screen
EXPECTED RESULT
Compositing indicator disappears.
SOFTWARE/OS VERSIONS
Operating System: Bazzite 44
KDE Plasma Version: 6.6.4
KDE Frameworks Version: 6.26.0
Qt Version: 6.10.3
Kernel Version: 6.19.14-ogc5.1.fc44.x86_64 (64-bit)
Graphics Platform: Wayland
Processors: 12 × AMD Ryzen 5 7600 6-Core Processor
Memory: 32 GiB of RAM (30.8 GiB usable)
Graphics Processor: AMD Radeon RX 7700 XT
Manufacturer: Gigabyte Technology Co., Ltd.
Product Name: B650M S2H
System Version: -CF
ADDITIONAL INFORMATION
I have a single monitor connected over DisplayPort.
Tested games: The Finals (Windows), Pixel Gun 3D (Windows), Hearts of Iron IV
(Linux, OpenGL), Deadlock (Windows, Vulkan) Windows games were played with
Proton Experimental through Steam.
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