https://bugs.kde.org/show_bug.cgi?id=521501

            Bug ID: 521501
           Summary: Cursor escapes TF2 on multi-monitor setup
    Classification: Plasma
           Product: kwin
      Version First 6.6.5
       Reported In:
          Platform: Arch Linux
                OS: Linux
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: xwayland
          Assignee: [email protected]
          Reporter: [email protected]
  Target Milestone: ---

Created attachment 193177
  --> https://bugs.kde.org/attachment.cgi?id=193177&action=edit
Mouse escapes the fullscreen window on both sides, only middle and left monitor
is shown but also happened on right monitor.

DESCRIPTION
This bug seems to have appeared again, seems similar to
https://bugs.kde.org/show_bug.cgi?id=477124, I've been dealing with it for a
few weeks now and it's gotten to the point where TF2 is practically unplayable
because of this bug. Gamescope alleviates the cursor issue, but then creates
other issues.

Usually the mouse escapes in the middle of me playing so it causes me to click
on whatever is on my monitor, interrupting gameplay. Most of the time I can
just click back in and that is what I've been doing but this time I literally
couldn't get it to stay in the game, no matter what I did, which annoyed me
enough to report this as an issue again.

STEPS TO REPRODUCE
1. Play TF2
2. Be playing the game normally, holding down some keys or mouse buttons and
moving my mouse around

OBSERVED RESULT
Cursor escapes the game and I click out of it, requiring me to click back in

EXPECTED RESULT
Cursor never leaves the fullscreen window

SOFTWARE/OS VERSIONS
System info:
Operating System: Arch Linux 
KDE Plasma Version: 6.6.5
KDE Frameworks Version: 6.27.0
Qt Version: 6.11.1
Kernel Version: 7.0.12-1-cachyos-bore (64-bit)
Graphics Platform: Wayland
Processors: 12 × AMD Ryzen 5 5600XT 6-Core Processor
Memory: 32 GiB of RAM (31.3 GiB usable)
Graphics Processor: AMD Radeon RX 9070 XT

ADDITIONAL INFORMATION
I believe this to be an xwayland issue as TF2 uses X11 as the SDL backend:
- SDL video target is 'x11'

TF2 is also a native game. No proton was used.

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