https://bugs.kde.org/show_bug.cgi?id=408215
Marco Martin <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Latest Commit| |https://invent.kde.org/fram | |eworks/kirigami/-/commit/3c | |8de8d17dd16dd97866576adbdb8 | |456840fc1cf Resolution|--- |FIXED Status|ASSIGNED |RESOLVED --- Comment #11 from Marco Martin <[email protected]> --- Git commit 3c8de8d17dd16dd97866576adbdb8456840fc1cf by Marco Martin, on behalf of Arjen Hiemstra. Committed on 17/06/2026 at 07:24. Pushed by mart into branch 'master'. primitives: Base Icon's node size on icon size, not item size To avoid artifacts, we need to make sure we try as best as possible to match the rendered geometry to texture size. Any deviation results in the GPU having to do interpolation on the texture which can lead to artifacts like blurriness. Since we already calculate the expected size we paint at in updatePaintedSize(), we can use that value as size and only need to center the resulting geometry. The shader will then take care of ensuring we don't end up at fractional pixels. Related: bug 391315, bug 518041, bug 519129 M +4 -16 src/primitives/icon.cpp https://invent.kde.org/frameworks/kirigami/-/commit/3c8de8d17dd16dd97866576adbdb8456840fc1cf -- You are receiving this mail because: You are watching all bug changes.
