https://bugs.kde.org/show_bug.cgi?id=511793

Zamundaaa <[email protected]> changed:

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--- Comment #20 from Zamundaaa <[email protected]> ---
(In reply to Simon Kejonen from comment #18)
> After updating its still noticeable on the frame time in 6.7
> 
> Example of it using mangohud to display the frame time:
> https://www.youtube.com/watch?v=k8P3lBVQtas
> 
> The spikes are however a lot smaller so it's less noticeable now.
Depending on the situation, showing the cursor simply has to block direct
scanout, like when tearing is enabled and requested by the game, or on some
hardware when color transformations or scaling are required.

That transition between direct scanout and compositing with the GPU changes how
long it takes to prepare a frame, and can require re-allocations by the game.
I'm not sure it can be improved further than it is now.

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