https://bugs.kde.org/show_bug.cgi?id=521872
--- Comment #3 from Frank Praznik <[email protected]> --- (In reply to Kristen McWilliam from comment #2) > The fact that the game engine has text input active at all times seems like > quite a bug on their side as well though. SDL, prior to version 3.x, had text input enabled by default, which often went unnoticed by developers not using a language that requires an IME. SDL 3.x changed the default to off for this reason, but there are 25+ years worth of native SDL 1.x and 2.x games that may have text input enabled at all times, many of which are closed source and can't be fixed. -- You are receiving this mail because: You are watching all bug changes.
