https://bugs.kde.org/show_bug.cgi?id=521803

Oleg <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|WAITINGFORINFO              |---
             Status|NEEDSINFO                   |CONFIRMED

--- Comment #31 from Oleg <[email protected]> ---
(In reply to Zamundaaa from comment #30)
> That's a shame, but fixing the multiplier should help slightly at least.
> Is the banding noticeable in any specific places, with specific settings or
> similar? I drove around a bit in Cyberpunk, and the only case I found where
> there's a visible difference between compositing and direct scanout on my
> hardware is with night light enabled.

I only get banding issues in parts with low luminances. You can see on my
screenshots banding appears on gradients towards black color. I'm not using
night light.

> The MR helps for that, but it might not have the same effect for your
> banding problem if the cause is different.

I've compiled kwin 6.7.1 with reverted
https://invent.kde.org/plasma/kwin/-/commit/9079a417b821f80c0d9e3bc5014a388e0e340f82
and patched https://invent.kde.org/plasma/kwin/-/merge_requests/9477 yet still
got banding (see attachments).

> In addition to the MR, I also have another hacky patch to test. If the named
> curve, matrix or multiplier are at fault, just using 1D + 3D LUT should be
> fine.

I've compiled kwin 6.7.1 with reverted
https://invent.kde.org/plasma/kwin/-/commit/9079a417b821f80c0d9e3bc5014a388e0e340f82
and your hack to only use 1D + 3D LUT without patching MR, and it did solve
banding issue! See the attachment.

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