https://bugs.kde.org/show_bug.cgi?id=523853
--- Comment #4 from MG <[email protected]> --- (In reply to Nate Graham from comment #3) > What is reporting the usable height value? Where are you seeing it? I initially saw it in Godot by using DisplayServer.screen_get_usable_rect(i) where i is the relevant screen, I also noticed Steam notifications popping up at the same height on the 1440p monitor. I've since looked into it further and found that querying workspace.clientArea(KWin.WorkArea, screen, workspace.currentDesktop) in the KWin console also returns a y value of 1048 for both monitors (though also a 4480 x value for both) which seems like it could be related. I've also just tried testing in X11 instead of Wayland and the issue is not present on X11 for either Godot or Steam. -- You are receiving this mail because: You are watching all bug changes.
