https://bugs.kde.org/show_bug.cgi?id=525575

--- Comment #3 from Ocean Breeze <[email protected]> ---
As it turns out, the image does not need to remember the fullscreen state for
this to happen. Merely the UI dipping away automatically after entering full
screen will do this. I propose a simple solution: Reload the image after the
first time that particular animation plays in that particular state. This will
force the zombie blits to be overwritten with that of the current image. This
should work nicely since it's only in that one case where zombie blits occur,
and it would be a shame to miss out on the benefits of OpenGL rendering
everywhere else. Of course, upgrading the OpenGL code would work much better,
but that's just a thought of mine.

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