https://bugs.kde.org/show_bug.cgi?id=527279
Zamundaaa <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|REPORTED |CONFIRMED CC| |[email protected] Ever confirmed|0 |1 --- Comment #6 from Zamundaaa <[email protected]> --- Some difference is expected with HDR videos. Some of it is caused by hardware / driver / KMS API limitations (1D LUT often doesn't do quite as well as the API would suggest), but some of it is also just because KWin uses a shader to run the entire tonemapping algorithm, while the KMS path uses a 3D LUT. We can likely reduce the difference a lot (and hopefully improve performance a little bit) for AMD if we also use a 3D LUT in the shader. For other hardware, it's more challenging though because they don't have a 3D LUT... -- You are receiving this mail because: You are watching all bug changes.
